SAMPLE PLAY LAB

See how film becomes a trainable response.

Each example separates the film observation, the recognition cue, and the practice design that helps the decision survive game pressure.

15XReject the screen
PLAY 01

Reject the screen

FILM
The low defender loads early.
GAME CUE
Read the nail before using the screen.
TRAINING
Live reject finish against a rotating helper.
15XPunish the closeout
PLAY 02

Punish the closeout

FILM
The defender arrives high and off balance.
GAME CUE
Catch ready: shoot or attack on frame one.
TRAINING
Shot-ready footwork into a one-dribble paint touch.
15XTag and recover
PLAY 03

Tag and recover

FILM
The roller pulls the weak side into the lane.
GAME CUE
Early tag, loud call, high-hand recovery.
TRAINING
Guided 3-on-3 shell with corner decisions.
15XAttack the switch
PLAY 04

Attack the switch

FILM
A smaller defender is left on the screener.
GAME CUE
Seal early before the help can load.
TRAINING
Two-second post entry with perimeter relocation.

SEE IT. TRAIN IT. OWN IT.

Turn your own possessions into a play lab.

Use your film to build cues and practice tasks specific to your role and team.

Enter the film room →