SAMPLE PLAY LAB
See how film becomes a trainable response.
Each example separates the film observation, the recognition cue, and the practice design that helps the decision survive game pressure.
15XReject the screen
PLAY 01Reject the screen
- FILM
- The low defender loads early.
- GAME CUE
- Read the nail before using the screen.
- TRAINING
- Live reject finish against a rotating helper.
15XPunish the closeout
PLAY 02Punish the closeout
- FILM
- The defender arrives high and off balance.
- GAME CUE
- Catch ready: shoot or attack on frame one.
- TRAINING
- Shot-ready footwork into a one-dribble paint touch.
15XTag and recover
PLAY 03Tag and recover
- FILM
- The roller pulls the weak side into the lane.
- GAME CUE
- Early tag, loud call, high-hand recovery.
- TRAINING
- Guided 3-on-3 shell with corner decisions.
15XAttack the switch
PLAY 04Attack the switch
- FILM
- A smaller defender is left on the screener.
- GAME CUE
- Seal early before the help can load.
- TRAINING
- Two-second post entry with perimeter relocation.
SEE IT. TRAIN IT. OWN IT.
Turn your own possessions into a play lab.
Use your film to build cues and practice tasks specific to your role and team.
Enter the film room →